![]() ![]() The market is like a little Jita, with an ample supply of everything. Being 9 jumps from Jita, Amarr is close enough to be extremely well supplied but far enough that people are still willing to buy locally. The availability of Tech 2 ships is low and inconsistent but the markets are flooded with cheap Tech 1 frigates and cruisers of all kinds.Īmarr VIII (Oris) - Emperor Family Academy:Īmarr is the home system of the Amarr race and one of the oldest trade hubs. ![]() The market is constantly stocked with all the essential Tech 1 and 2 modules for PvP, including weapons, microwarpdrives, tackling gear and electronic warfare equipment. Since pilots can't see the Dodixie market without jumping to another system, a lot of them won't bother to compare prices between the two systems. Although it's only three jumps from Dodixie, the fact that Villore is in a different region works to the trader's advantage. This creates opportunities for traders to test the market and find out what they can make money from. ![]() Villore goes through a high volume of common PvP ships, modules and ammo every day. Villore VI - Federal Defence Union Logistic Support:Īs the primary faction warfare staging point for the Gallente Militia, the citizens of Villore have a constant need for new ships to PvP in. Profit to be had here is a little higher than normal but the volume of sales will be understandably much lower than Jita. The system is home to a few hundred pilots at a time and traders will find the markets less competitive than the main hubs. Today, most Tech 1 and 2 equipment is available but the selection of named gear is poor and you'll pay over the odds to build a Tech 3 Strategic Cruiser here. In all the times I went to Oursulaert to restock on ships and modules for faction warfare, I also found it to be often lacking in Amarr equipment. Its selection of Tech 2 ships is a little more limited than Jita or Dodixie and the prices are a little higher. Traditionally, Oursulaert has been a great place to get bulk volumes of minerals and a decent place to buy and fit out a new ship. At 12 jumps from Jita, it's far enough away that pilots here will pay a little extra rather than flying to Jita. Oursulaert in the Essence region is one of the oldest Gallente trade hubs. Oursulaert III - Federation Navy Testing Facilities: The markets are usually packed and there's typically several hundred people in the system, making Dodixie possibly the second biggest trade hub in EVE. It has a high availability of Tech 2 and 3 ships and is also the primary source of Federation Navy items due to the presence of a navy loyalty point store. The agent gives out mostly kill missions and pilots can run them safe in the knowledge that they'll never need to go into low security space.ĭodixie is a good place to get anything you need, from ships and ammo to modules, salvage and minerals. ![]() The mission hub status of Dodixie is due to the presence of a level 4 quality 13 "Command" agent for the Federation Navy and the fact that the surrounding systems are all high security space. Located in the massive region of Sinq Liason, the Dodixie trade hub erupted to supply mission-runners and has grown into the most popular hub in the Gallente Federation. EVE ONLINE TRADE HUBS HOW TOIn this final part of a two-part series on EVE's biggest trade hubs, I look at the biggest Amarr and Gallente trade hubs, what can be found there and how to use them to your advantage as a trader.ĭodixie IX - Moon 20 - Federation Navy Assembly Plant: You can make a short autopilot route that goes close enough to each station you're trading in and adjust your prices frequently. With good trade skills, you can adjust market orders remotely from several jumps away. For traders, listing products in an alternate hub needn't take much extra time or effort. Knowing all of the major trading stations can be of benefit to any pilot, whether you're just looking for a good deal on a new ship or trying to forge profitable trade routes. This week, I complete the picture with a look at four of the biggest Gallente and Amarr trade hubs. I went on to look at Hek and Rens, trade hubs which service the two most populated Minmatar regions and provide a handy trade route for pilots to make a profit on. I examined the phenomenon that is Jita and how Motsu persists as a trade hub due to the presence of mission-runners. Last week, I took a look at a few of the biggest Caldari and Minmatar trade hubs in EVE Online and how to best put them to use. ![]()
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